
A Google user
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Well as much as I really like the whole idea and storyline I had to abandon this game because of things that made me almost throw my phone. Controls are buggy as hell - often I would do everything correctly and the character was showing me that, that's impossible, so I was tapping basically everything thinking that I made mistake, before finally giving up and using a walkthrough. AND THEN THE WALKTHROUGH SAYS THAT I WAS DOING THE RIGHT THING FROM THE BEGINING and the game is just buggy. Also, some of the puzzles are very tiring - and I have nothing against challenging puzzles - but some of them (like tic-tac-toeish game in a bar) are just close to being impossible. Instead of enjoying the game, I was just sitting there for about an hour trying to solve it before getting irritated and eventually loosing interest and abandoning the game. Sadly I just leave this game unfinished, maybe with some updates I will get back to it someday.
12 people found this review helpful
Kacper M.
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The game was cute. Not mawkish cute but more like what an adult would say after seeing two children share a parasol on a rainy day. That's what Machinarium is for me. I'm going to start off with the bitter part. Fortunately, there's nothing I can actually complain about. My game was freezing for short periods of time after I would block the device. If this happens to you, try using the recent apps switcher to unfreeze it. Worked for me. Also, after using the split screen the game was restarting itself but I don't remember losing any progress because of that. *** There was one type of puzzle where you would have to get an item after performing a specific task (no details because I detest spoilers myself) and the task didn't block itself from you undertaking it for the second time. It made me confused about how I should proceed because my intuition was to get more of such items and use them differently. This happened to me twice and I was slightly miffed about having to spend additional time on solving something that didn't need to be solved. Instead, the devs could have just put a restriction on the said puzzles or just inform the player about the unnecessity of your time investment prior to completing the puzzle again. *** Now that I can't recall anything else which could make me unhappy let me speak my words of appreciation. *** The story. What a delightful piece of good ol' fantastical lore it was. From the storytelling artwork of the backgrounds to the fanciful tidbits hidden around every location. These curios which differentiated our human world from the mechanical one are what mostly made this story compelling for me. Another solid factor was the presentation of the past. It introduces you progressively to what's happened to the main protagonist in moderate amounts but serves as a great distraction when you may be getting bored. Speaking simple, the game looked interesting and it got all of my attention from the very first scene. *** The characters were also given a lot of love. Their personalities is a hotchpotch of emotions and relationships. As you explore new sceneries you uncover more and more of it. Interaction can be made with virtually any of the characters met in the game, no one is left without a purpose. When it comes to music, this soundtrack fits my simple tastes. *** The music and the SFX were crucial factors in tuning the game's atmosphere. I liked the idea of changing it based on what's happening in the game's world. I won't give you an example though because, again, I don't want to spoil anything to You. *** Graphics and animations were my cup of tea too. They both reflected the essence of the presented reality really well. It all looked a little like an old cartoon to me. *** Now about the central aspect of the game, the puzzles. I did have a few times when i got stuck. However, they're not beyond a casual player's comprehension, neither are they easy. I felt like the game wanted me to think and told me to find another way when I was trying to make shortcuts. All the puzzles were refined, each had its own individuality and there were a lot of them in this game. I'm not a big fan of puzzle games but I did enjoy this one. Also, there is a well implemented tips system if you get completely lost. It still gets you to think on your own but generally it's a huge help when needed. I will also point out that it is advised to use sound while playing this game because there can be puzzles where you might need it. *** To conclude I want to simply give a thanks to the dear creators for making such an awesome game. It's an epitome of games being another medium for telling stories next to (and as importantly, in my opinion) movies and books. And to all of the fellow players, thank you for supporting developers who create such things.
25 people found this review helpful
Seth Alfino
Love the game, beautiful graphics. Reminds me of "Beneath the steel sky". Completed it in a day but I think I used the walkthrough on almost every level. Theres a nice little platform game to get it. The puzzles were just too hard and I was too impatient. I think if I took my time I would have eventually solved them...but probably would have just given up. Also, the last puzzle being musical is a little crazy. I didn't have my sound loud enough to notice that it was happening.
120 people found this review helpful
Source: https://mobilecheats.edu.pl/machinarium-cheatshack/



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